It’s a tight, well put-together tale that respected my time. It isn’t bloated with nonsense chores that serve no purpose other than to waste your time. Without delving into spoilers, the best part of the main quest line is how compact it is. The province felt very familiar aesthetically, and it was fascinating to see Vvardenfell in a new light with its people filled with confidence and hope thanks to Vivec’s presence, rather than the downtrodden place I remember from The Elder Scrolls III and the Dragonborn expansion in Skyrim. Anyone who is into Elder Scrolls lore like I am will be thrilled to see Vivec City in its formative years, still under construction, with Vivec himself overseeing the the project many years before the city’s eventual demise. The story focuses on the living-god Vivec, and solving a mystery of his unexplainable loss of power. Like all of the other quests in the game, it was very entertaining, not just by MMORPG standards, but just RPG standards period. I didn’t stop for a ton of side quests (I did some) and mostly walked around everywhere to explore and take everything in rather than flying around on a mount or warping everywhere. It took me about 10 hours to complete it. The main quest line in particular was impressive. What better place to start than perhaps the most iconic in all Elder Scrolls lore, the province of Morrowind. It made it easier for players of any level to group up together and tackle content free of restrictions or for “lone wolf” characters to play the game as if they would any other single player Elder Scrolls game. I had heard of positive changes the massive One Tamriel update did for the game last year. For some it was, but for myself and many others it wasn’t, and after a passing glance at reviews and gameplay, I moved on.įast forward to the present, and I was presented the opportunity to give TESO: Morrowind a shot and jumped at it. I was just like anyone else cautiously hoping that TESO would be the multiplayer Elder Scrolls experience many have dreamed of. At the time of the game’s original launch though, my writing career was just getting started and I wasn’t assigned to cover its launch. I’ve played MMORPGs since my pre-teen years starting with Ultima Online and eventually Final Fantasy XI. I’ve been skeptical of The Elder Scrolls Online ever since the original version of the game released to lukewarm reviews back in 2014. Any impressions of high-end content geared towards returning, experienced and well equipped players will be done separately and will NOT factor into our launch day review score. Thus, our review score will be focused on the new player experience in TESO: Morrowind and its story content. The Morrowind expansion to The Elder Scrolls Online (TESO) is fairly unique that it can be the starting point of a new player and its main quest can be completed by anyone at any level unlike other MMORPGs. The game has not stayed true to what it was suppose to be.Disclaimer: This review is being written from the perspective of a new player. In my opinion, you're better off not wasting your money on the game or it's newest expansion Morrowind. In summary, if Zenimax continues to ignore their larger PvE and RP player base, we will be watching this game turn more into the cash grab that it already is. Also due to the fact a lot of the members in the larger guilds have unsubscribed from ESO and completely quit playing. The in-game market is now crashing due to these issues. Prices of items have shot through the roof to insane amounts of gold for the best gear. The smaller trade guilds have suffered and the large more active guilds have grown richer. ![]() With the joining of servers to just 2 mega servers, we went from a few thousand trade guilds competing for a guild trader spot to close to ten of thousands competing for the same amount of limited traders. My other problem with Zenimax is how they refused to listen to our trade guilds concerns about lack of trading spots to create a more competitive free market. If ESO was more like Smite or League of Legends then, okay I would totally understand, but ESO started out as a game of adventure and fun, not some competitive event. PvE and RP players are left to suffer though with not even a blink at any of their suggestions. They have chosen to listen only a set few players, the PvPers. Zenimax, on the other hand, does the opposite. However, most developers listen to their player base to help guide their decisions of improving the game. Why do I say this? When the game first came out, it was rough around the edges like all games at their beginning. These developers have taken a game that had great potential and buried it in the ground with a stake in it's heart. However, Zenimax is the driving force behind ESO. ![]() Bethesda has done excellent job bringing a world together that intrigues the imagination and allows freedom of choices. So I've been an Elder Scrolls fan since Morrowind first came out.
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